GetBoolean | Fetches a boolean value from the stack |
GetCurrentLine | Returns the current line that is executing in the Lua script. |
GetDouble | Fetches a double value from the stack |
GetGlobalBoolean | Gets a global boolean variable by name. |
GetGlobalDouble | Gets a global Double variable by name. |
GetGlobalInteger | Gets a global integer variable by name. |
GetGlobalObject | Gets a global Xojo or Real Studio object variable by name. |
GetGlobalString | Gets a global string variable by name. |
GetGlobalTable | Gets a global table variable by name and puts it at top of the stack. |
GetInteger | Fetches a integer value from the stack |
GetLength | If checking length of a string element then this returns the string length, if checking the length of a Lua table then this returns the same as the Lua # operator returns. |
GetNext | Used to traverse tables. Returns zero if no next element was found else non zero value |
GetObject | Fetches a Xojo or Real Studio object value from the stack |
GetStackTrace | Gets stack trace of the current code execution. |
GetString | Fetches a string value from the stack |
GetTableValue | Pushes a table value to the top of the stack |
IsBoolean | Checks if a item on the stack is a boolean variable. |
IsNil | Checks if a item on the stack is a nil. |
IsNone | Checks if a item on the stack is none. |
IsNoneOrNil | Checks if a item on the stack is a nil or none. |
IsNumber | Checks if a item on the stack is a double variable. |
IsObject | Checks if a item on the stack is a REALbasic object variable. |
IsString | Checks if a item on the stack is a string variable. |
IsTable | Checks if a item on the stack is a table. |
NewTable | Creates a new empty table structure. |
Pop | Pops one item from the stack. |
Push | Pushes a Boolean value to the stack. This is often used to return values from a function. |
Push | Pushes a Double value to the stack. This is often used to return values from a function. |
Push | Pushes a Integer value to the stack. This is often used to return values from a function. |
Push | Pushes a Xojo or Real Studio object to the stack. This is often used to return values from a function. |
Push | Pushes a String value to the stack. This is often used to return values from a function. |
PushFunction | Pushes a function to the stack. (This is often used to define classes from within Xojo or Real Studio that are exposed to Lua) |
PushNil | Pushes a Lua nil onto the stack. This is sometimes used when traversing table content. |
SetError | Raises a error. Use this function from within a Xojo or Real Studio function that is registered to be exposed to Lua. |
SetGlobal | Sets the top most element of the stack as global. (This is often used for tables) |
SetGlobal | Sets a global Boolean variable. |
SetGlobal | Sets a global double variable. |
SetGlobal | Sets a global integer variable. |
SetGlobal | Sets a global Xojo or Real Studio object variable. |
SetGlobal | Sets a global string variable. |
SetTableValue | Takes two top most elements on the stacks and sets them as table element pair. (Key and Value) |
WireInstanceToClass | Wires a table instance that represents the data of a class to a Lua class declaration. |